Hi, I'm Malcolm!
I'm a Concept Artist and Illustrator obsessed with character design and passionate about sharing compelling stories from underrepresented people. I love reading about mythologies and exploring cultural artifacts. Their pantheons and histories heavily inspire my work. When I'm not drawing or reading, I like to work out, ride my bike, and practice martial arts.
I'm currently pursuing my BFA of Illustration with a minor in Game Development at the Savannah College of Art and Design. I've worked on projects like:
Deadbolt Interactive's, "Beneath the Badlands"
The SCAD 2023 Global Game Jam Best Spirit Award Recipient, "Orbit 'N' Omelette",
The SCADPro x RedKulture Collaboration
So check out my work!
I'd love to get in connect with you!
Communicated with diverse clientele to identify specific needs.
Examined examples of content and styles to inform decisions that best suited the clients’ desired results.
Provided several concepts so clients can choose from different options and offer feedback.
Applied knowledge of art fundamentals in analog and digital medium.
Created final products that achieved or exceeded clients’ expectations.
• Coordinated game asset designs with with Game Developers,
Art Leads, Animators, and other team members.
• Researched technologies and aesthetics from Victorian and
North American frontier culture.
• Designed interactive weapons and props for game assets.
• Shared ideas and accepted feedback through peer critique